FaultCollection.hpp
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Definition: DeckRecord.hpp:32 Definition: FaultCollection.hpp:35 static FaultCollection serializeObject() void serializeOp(Serializer &serializer) Definition: FaultCollection.hpp:56 Fault & getFault(const std::string &faultName) size_t size() const Fault & getFault(size_t faultIndex) FaultCollection() const Fault & getFault(size_t faultIndex) const bool operator==(const FaultCollection &data) const bool hasFault(const std::string &faultName) const void setTransMult(const std::string &faultName, double transMult) const Fault & getFault(const std::string &faultName) const void addFault(const std::string &faultName) we construct the fault based on faultName. To get the fault: getFault FaultCollection(const GRIDSection &gridSection, const GridDims &grid) Definition: Fault.hpp:33 Definition: DeckSection.hpp:79 Definition: GridDims.hpp:32 Definition: OrderedMap.hpp:32 Definition: Serializer.hpp:38 Definition: A.hpp:4 |