UDQConfig.hpp
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55 void add_assign(const std::string& quantity, const std::vector<std::string>& selector, double value);
Definition: Deck.hpp:115 Definition: DeckRecord.hpp:32 Definition: OrderedMap.hpp:32 Definition: Serializer.hpp:38 Definition: UDQConfig.hpp:41 std::vector< UDQDefine > definitions(UDQVarType var_type) const const UDQParams & params() const void add_record(const DeckRecord &record) size_t size() const UDQConfig()=default static UDQConfig serializeObject() void add_unit(const std::string &keyword, const std::string &unit) bool has_keyword(const std::string &keyword) const std::vector< UDQDefine > definitions() const std::vector< UDQAssign > assignments() const UDQConfig(const Deck &deck) UDQConfig(const UDQParams ¶ms) bool has_unit(const std::string &keyword) const const UDQInput operator[](const std::string &keyword) const void add_assign(const std::string &quantity, const std::vector< std::string > &selector, double value) void add_define(const std::string &quantity, const std::vector< std::string > &expression) std::vector< UDQAssign > assignments(UDQVarType var_type) const const std::string & unit(const std::string &key) const std::vector< UDQInput > input() const bool operator==(const UDQConfig &config) const const UDQFunctionTable & function_table() const Definition: UDQFunctionTable.hpp:31 Definition: UDQInput.hpp:79 Definition: UDQParams.hpp:31 UDAKeyword keyword(UDAControl control) Definition: A.hpp:4 |