#include <dune/grid/identitygrid/identitygridintersections.hh>
template<class GridImp>
class Dune::IdentityGridLevelIntersection< GridImp >
- Todo:
- Please doc me !
◆ Entity
◆ Geometry
◆ LocalGeometry
◆ NormalVector
◆ IdentityGridLevelIntersection() [1/3]
◆ IdentityGridLevelIntersection() [2/3]
◆ IdentityGridLevelIntersection() [3/3]
◆ boundary()
return true if intersection is with boundary.
◆ boundarySegmentIndex()
return the boundary segment index
◆ centerUnitOuterNormal()
Return unit outer normal (length == 1)
The returned vector is the normal at the center() of the intersection's geometry. It is scaled to have unit length.
◆ conforming()
Return true if this is a conforming intersection.
◆ equals()
◆ geometry()
intersection of codimension 1 of this neighbor with element where iteration started. Here returned element is in GLOBAL coordinates of the element where iteration started.
◆ geometryInInside()
intersection of codimension 1 of this neighbor with element where iteration started. Here returned element is in LOCAL coordinates of the element where iteration started.
◆ geometryInOutside()
intersection of codimension 1 of this neighbor with element where iteration started. Here returned element is in LOCAL coordinates of neighbor
◆ indexInInside()
local number of codim 1 entity in self where intersection is contained in
◆ indexInOutside()
local number of codim 1 entity in neighbor where intersection is contained
◆ inside()
return Entity on the inside of this intersection (that is the Entity where we started this Iterator)
◆ integrationOuterNormal()
return outer normal multiplied by the integration element
◆ neighbor()
return true if across the edge an neighbor on this level exists
◆ outerNormal()
◆ outside()
return Entity on the outside of this intersection (that is the neighboring Entity)
◆ type()
◆ unitOuterNormal()
◆ HostGridAccess< typename std::remove_const< GridImp >::type >
◆ IdentityGridLevelIntersectionIterator< GridImp >
The documentation for this class was generated from the following file: